Hi there, I’m Deanna Kennedy!
I’m a Computer Animator and a graduate of the Ringling College of Art + Design Computer Animation BFA Program. I’m passionate about creating memorable stories and bringing them to life through the CG film pipeline. I was born and raised in Rhode Island, and studied at college in Sarasota, FL for 4 years.
Outside of animation and digital art, I love traveling, attending concerts, and indulging in so-called “nerdy” interests. From Magic The Gathering, to Comic Cons + Cosplay crafting, to video games such as Overwatch, League of Legends, Persona 5, and most recently Marvel Rivals.
Back to animation, I have over 5 years of real-world and classroom experience working with Character Animation. From hand-keyed animation to motion-capture clean-up (and mo-cap performing!) I love working with emotional scenes and facial animation.
My CG experience includes:
- 3D Animator, InMotion Systems LLC – HitTrax (June 2024 – November 2025)
- Animator (Freelance), CareerLeader LLC (December 2024 – March 2025)
- Animator (Freelance), Influenceable (October 2024)
- Gameplay Animator (Intern), Monolith Productions (WB Games) (Summer 2023)
- 3D Character Animator (Intern), InMotion Systems LLC ( Summer 2022)
- 3D Modeler/Concept Artist (Intern), Galladoria Games (Summer 2021)
I have also collaborated with Ringling College Film students on their projects, including a few of their thesis films.
Film/Animation projects I’ve worked on/acted in at RCAD include:
- Checkpoint (Deanna Kennedy, 2024) – All aspects excluding music/sound design
- Swan Song (Matthew Peterson, 2024) – Role of “Stef”
- The Shattered Lands (Nicholas Horne, 2024) – Animator, 3D Modeler, Texture Artist
- Curtain Call (Wilderly Mauricette, 2024) – Crowd Extra
- The What’s-Its-Face (Nicholas Horne, 2024) – Art Contributor
If you are interested in collaborating with me, please email me at deanna@fallenaries.com or connect with me on LinkedIn!

